XP123XPlorations → Test-Code Cycle, Part 2 (Jan. 2000)

The Test/Code Cycle in XP: Part 2, GUI January, 2000

People who unit-test, even many who unit-test in Extreme Programming, don't necessarily test the user interface. You can use JUnit to assist in this testing, however. This paper will work through a small but plausible example, giving the flavor of testing and programming using JUnit. This paper is part 2, but can be read on its own; part 1 developed the model.


Suppose we're developing a simple search engine. We'd like the user interface to look something like this:

Search system

We'll develop it in the XP style, working back and forth between testing and coding. The code fragments will reflect this: tests will be on the left side of the page, and application code on the right.

Model First

When you're creating a GUI (graphical user interface), you should develop and test the model first. We'll assume this has been done, and that it has the following interface:

public class SearcherFactory {
    public static Searcher get(String s) throws IOException {...}

public interface Searcher {
    public Result find(Query q);

public class Query {
    public Query(String s) {...}
    public String getValue() {...}

public interface Result {
    public int getCount();
    public Document getItem(int i);

public interface Document {
    public String getAuthor();
    public String getTitle();
    public String getYear();

In testing and development of the GUI, I don't mind depending on the interfaces of the model; I'm less happy when I have to depend on its concrete classes.

The GUI Connection

What we'd like to happen:

  • a searcher is associated with the GUI
  • a query is entered
  • the button is clicked
  • the table fills up with the result

We want to make this happen and unit-test the result.

Testing Key Widgets

We proposed a screen design earlier. The first thing we can test is that key widgets are present: a label, a query field, a button, and a table. There may be other components on the panel (e.g., sub-panels used for organizion), but we don't care about them.

So, we'll create testWidgetsPresent(). To make this work, we need a panel for the overall screen ("SearchPanel"), the label ("searchLabel"), a textfield for entering the query ("queryField"), a button ("findButton"), and a table for the results ("resultTable"). We'll let these widgets be package-access, so our test can see them.

public void testWidgetsPresent() { 
    SearchPanel panel = new SearchPanel(); 

The test fails to compile. (Of course - we haven't created SearchPanel yet.) So, create class SearchPanel with its widget fields, so we can compile. Don't initialize the widgets yet - run the test and verify that it fails. (It's good practice to see the test fail once; this helps assure you that it captures failures, and lets you ensure that the testing is driving the coding.) Code enough assignments to make the test pass.

Things to notice:

  • The test helped design the panel's (software) interface.
  • The test is robust against even dramatic re-arrangements of the widgets.
  • We took very small steps, bouncing between test, code, and design.
  • Our panel might not (and in fact, does not) actually display anything - we haven't tested that.
  • The panel still doesn't do anything (e.g., if the button were clicked).

We can make another test, to verify that the widgets are set up correctly:

public void testInitialContents() {
    SearchPanel sp = new SearchPanel();
    assertEquals("Search:", sp.searchLabel.getText());
    assertEquals("", sp.queryField.getText());
    assertEquals("Find", sp.findButton.getText());
    assert("Table starts empty", sp.resultTable.getRowCount() == 0);

Run this test, and we're ok.

At this point, our SearchPanel code looks like this:

public class SearchPanel extends JPanel {
    JLabel searchLabel = new JLabel("Search:");
    JTextField queryField = new JTextField();
    JButton findButton = new JButton("Find");
    JTable resultTable = new JTable();

    public SearchPanel() {}

We could go in either of two directions: push on developing the user interface, or its interconnection with searching. The urge to "see" the interface is strong, but we'll resist it in favor of interconnection.

Testing Interconnection

Somehow, we must associate a Searcher with our GUI, and verify that we display its results.

We'll give our panel two methods, getSearcher() and setSearcher(), that will associate a Searcher with the panel. This decision lets us write another test:

public void testSearcherSetup() { 
    Searcher s = new Searcher() { 
        public Result search(Query q) {return null;} 

    SearchPanel panel = new SearchPanel(); 
    assert ("Searcher not set", panel.getSearcher() != s); 
    assert("Searcher now set", panel.getSearcher() == s); 

The compile fails, so bounce over to SearchPanel, add the methods, run the tests again, they fail; implement the set/get methods, and the test passes.

The panel still can't do much, but now we can associate a Searcher with it.

Testing with a Fake Searcher

A search returns a set of results. When something returns a list of values, I'm always interested to see how it will behave when it returns 0, 1, or an arbitrary number.

Because this is a unit test, I don't want to depend on the real Searcher implementations: I'd rather create my own for testing purposes. This lets me control behavior in a fine-grained way. Here, I'll create a new Searcher called TestSearcher. We'll have the query string be an integer, which will tell how many items to return. We'll name the items "a0" (for first author), "t1" (second title), etc.

But first... a test. (Notice this is a test of our testing class, not of our GUI.)

public void testTestSearcher() { 
    assertEquals(new Query("1").getValue(), "1"); 
    Document d = new TestDocument(1);
    assertEquals("y1", d.getYear());

    Result tr = new TestResult(2); 
    assert(tr.getCount() == 2); 
    assertEquals("a0", tr.getItem(0).getAuthor());

    TestSearcher ts = new TestSearcher(); 
    tr = ts.find(ts.makeQuery("2"));
    assert("Result has 2 items", tr.getCount() == 2); 
    assertEquals("y1", tr.getItem(1).getYear());

Go through the usual compile/fail cycle, and create the test classes, starting with TestDocument:

public class TestDocument implements Document { 
    int count; 
    public TestDocument(int n) {count = n;} 
    public String getAuthor() {return "a" + count;}
    public String getTitle() {return "t" + count;} 
    public String getYear() {return "y" + count;} 

The TestResult class has a constructor that takes an integer telling how many rows should be present:

public class TestResult implements Result { 
    int count; 
    public TestResult(int n) {count = n;} 
    public int getCount() {return count;} 
    public Document getItem(int i) {return new TestDocument(i);}

TestSearcher uses the number value of the query string to create the result:

public class TestSearcher implements Searcher { 
    public Result find(Query q) { 
        int count = 0; 
        try {count = Integer.parseInt(q.getValue());} 
        catch (Exception ignored) {} 
        return new TestResult(count); 

Run the test again, and it passes.

0, 1, Many

We'll build tests for the 0, 1, and many cases:

public void test0() { 
    SearchPanel sp = new SearchPanel(); 
    sp.setSearcher (new TestSearcher()); 
    assert("Empty result", sp.resultTable.getRowCount() == 0); 

At last, we're using the GUI: setting text fields, clicking buttons, etc.

We run the test - and it passes! This means we already have a working solution - if our searcher always returns 0 items.

We move on:

public void test1() { 
    SearchPanel sp = new SearchPanel(); 
    sp.setSearcher (new TestSearcher()); 

    assert("1-row result", sp.resultTable.getRowCount() == 1); 

Now we fail, because we don't have any event-handling code on the button.

When the button is clicked, we want to form the string in the text field into a query, then let the searcher find us a result we can display in the table. However, we have a problem in matching types: the Searcher gives us a Result, but the table in our GUI needs a TableModel. We need an adapter to make the interfaces conform.

Record our Mental Stack

We have several things in progress at the same time, so it's a good time to review them - and write them down - so we don't lose track of anything.

  • Write the button code
  • Test and develop a TableModel adapter
  • Get test1() to pass
  • Write testN() and get it to pass
  • Test the "look" of the GUI

Adapter Implementation

Let's write the button code as if a ResultTableAdapter class existed:

findButton.addActionListener(new ActionListener() { 
    public void actionPerformed(ActionEvent e) { 
        Query q = new Query(queryField.getText()); 
            new ResultTableAdapter(getSearcher().find(q)));

When this fails to compile, stub out a dummy implementation:

public class ResultTableAdapter extends DefaultTableModel {
    public ResultTableAdapter(Result r) {}

Test0() still passes, and test1() still fails.

The adapter is straightforward to write, but we begin by writing a test.

public void testResultTableAdapter() { 
    Result result = new TestResult(2); 
    ResultTableAdapter rta = new ResultTableAdapter(result); 
    assertEquals("Author", rta.getColumnName(0)); 
    assertEquals("Title", rta.getColumnName(1)); 
    assertEquals("Year", rta.getColumnName(2)); 
    assert("3 columns", rta.getColumnCount() == 3);

    assert("Row count=2", rta.getRowCount() == 2); 
    assertEquals("a0", rta.getValueAt(0,0).toString()); 
    assertEquals("y1", rta.getValueAt(1,2).toString());

The test fails because the dummy implementation doesn't do anything.

Bounce over and implement the ResultTableAdapter. Change it to be a subclass of AbstractTableModel (instead of DefaultTableModel), then implement the column names, column and row counts, and finally getValueAt().

public class ResultTableAdapter 
        extends AbstractTableModel implements TableModel { 
    final static String columnNames[] = {"Author", "Title", "Year"};
    Result myResult;

    public ResultTableAdapter(Result r) {myResult = r;} 

    public String getColumnName(int i) {return columnNames[i];}

    public int getColumnCount() {return columnNames.length;}

    public int getRowCount() {return myResult.getItemCount();}

    public Object getValueAt(int r, int c) {
        Document doc = myResult.getItem(r);

        switch(c) {
        case 0: return doc.getAuthor();
        case 1: return doc.getTitle();
        case 2: return doc.getYear();
        default: return "?";

This test (testResultTableAdapter) should pass, and so should test1().

TestN and More

Write testN(), with say 5 items. It will also pass.

What else can give you problems? One possible problem occurs when we do a sequence of queries - can we get "leftovers"? For example, a query returning 5 items followed by a query returning 3 items should only have 3 items in the table. (If the table were improperly cleared, we might see the last two items of the previous query.)

We can test a sequence of queries:

public void testQuerySequenceForLeftovers() { 
    SearchPanel sp = new SearchPanel(); 
    sp.setSearcher (new TestSearcher()); 

    assert(sp.resultTable.getRowCount() == 5); 
    assert(sp.resultTable.getRowCount() == 3); 

This test passes.

Testing for Looks

We have a properly connected panel. We can check the widgets' relative locations:

  • label left-of queryField
  • queryField left-of findButton
  • queryField above table

(Would we bother with these tests? Perhaps not, we might just put the panel on-screen and deal with its contents manually. There are times when such tests would definitely be appropriate: perhaps when we're working against a style guide, or when the window format is expected to be stable.)

To make this test run, we need to put our panel in a frame or window. (Components don't have their screen locations set until their containing window is created.)

public void testRelativePosition() {
    SearchPanel sp = new SearchPanel();

    JFrame display = new JFrame("test");

    //try {Thread.sleep(3000);} catch (Exception ex) {}

    assert ("label left-of query", 
        < sp.queryField.getLocationOnScreen().x);
    assert ("query left-of button", 
        < sp.findButton.getLocationOnScreen().x);
    assert ("query above table", 
        < sp.resultTable.getLocationOnScreen().y);

The test fails, as we haven't done anything to put widgets on the panel. (You can un-comment the sleep() if you want to see it on-screen.)

To implement panels, I usually do a screen design that shows the intermediate panels and layouts:

Search screen with components labeled

Now we can lay out the panel:

public SearchPanel() {
    super (new BorderLayout());

    findButton.addActionListener(new ActionListener() { 
        public void actionPerformed(ActionEvent e) { 
            Query q = new Query(queryField.getText()); 
                new ResultTableAdapter(getSearcher().find(q))); 

    JPanel topPanel = new JPanel(new BorderLayout());
    topPanel.add(searchLabel, BorderLayout.WEST);
    topPanel.add(queryField, BorderLayout.CENTER);
    topPanel.add(findButton, BorderLayout.EAST);

    this.add(topPanel, BorderLayout.NORTH);
    this.add(new JScrollPane(resultTable), BorderLayout.CENTER);

Compile, test, and it works.

We've successfully implemented our panel!


To complete the system, we'll create a main() routine:

public class Main {
    public static void main(String[] args) {
        if (args.length == 0) {
                "Arg - file w/tab-delimited author/title/year");

        Searcher searcher = null;
        try {
            searcher = SearcherFactory.get(args[0]);
        } catch (Exception ex) {
                "Unable to open file " + args[0] + "; " + ex);
        SearchPanel sp = new SearchPanel();

        JFrame display = new JFrame("Bibliographic System - " + args[0]);


We've completed development of our user interface. Not every aspect of a GUI can be unit-tested through the approach we've used, but we've identified a number of useful techniques:

  • Even GUI development can maintain the cycle-in-the-small of test-code-design.
  • GUI tests can be robust against changes in how the widgets are arranged on-screen.
  • Fields and buttons can be simulated with getText(), setText(), doClick(), etc.
  • Stub out the services provided by the model, to get fine-grained control over what the GUI test shows.
  • We can test relative positioning using getLocationOnScreen().

Unit tests can be tedious to write, but they save you time in the future (by catching bugs after changes). Less obviously, but just as important, is that they can save you time now: tests focus your design and implementation on simplicity, they support refactoring, and they validate features as you develop.

Resources and Related Articles


[Written 1-3-2000; revised 2-1-2000; re-titled and revised 2-4-2000. Linked to xp0001.zip, 10-26-2000.]

Copyright 1994-2010, William C. Wake - William.Wake@acm.org