XP123Services → Course: Dungeons and Patterns
Training and Consulting   Games   XPlorations   ... More

Dungeons and Patterns

Premise

Explore a fantasy world full of patterns.

You will...

  • Work with a team
  • Solve pattern-related puzzles
  • Reflect on what you've learned

Format

  • Half day.
  • About 2/3 to 3/4 is game time, with the rest introduction and follow-up.

Outline

  1. Introduction: why dungeons, why patterns?
  2. Game, part 1
        Break
  3. Game, part 2
  4. Debrief
  5. Summary and wrap-up

Audience

Any level of knowledge about the book Design Patterns (Gamma et al.). (It will be most fun if there is a variety of experience levels.)

No prior experience with role-playing games is required.

Offerings

OOPSLA 2001 through 2004.

Private offerings (email William.Wake@acm.org)

Instructors

Steve Metsker (Steve.Metsker@acm.org) is the author of Building Parsers in Java (Addison-Wesley, 2001), and has a keen interest in patterns and how to teach them.

William Wake (William.Wake@acm.org, www.xp123.com) is a programmer, the author of Extreme Programming Explored, and the inventor of the Test-First Stoplight and the Programmer’s Cube.

Background Reading

Design Patterns, Erich Gamma et al. Addison-Wesley, 1995.

Also of Interest

Consulting services

Copyright 1994-2009, William C. Wake - William.Wake@acm.org