Premise
Explore a fantasy world full of patterns.
You will...
- Work with a team
- Solve pattern-related puzzles
- Reflect on what you've learned
Format
- Half day.
- About 2/3 to 3/4 is game time, with the rest introduction and
follow-up.
Outline
- Introduction: why dungeons, why patterns?
- Game, part 1
Break
- Game, part 2
- Debrief
- Summary and wrap-up
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Audience
Any level of knowledge about the book Design
Patterns (Gamma et al.). (It will be most fun if there is a variety of
experience levels.)
No prior experience with role-playing games is required.
Offerings
OOPSLA 2001 through 2004.
Private offerings (email
William.Wake@acm.org)
Instructors
William Wake (William.Wake@acm.org,
www.xp123.com) is a programmer, the
author of
Extreme
Programming Explored, and the inventor of the Test-First Stoplight
and the Programmer’s Cube.
Background Reading
Design Patterns, Erich Gamma et al. Addison-Wesley, 1995.
Also of Interest
Consulting services |