Premise
Paper has possibilities. We'll look at some
interesting ways to use paper-based toys as elements of games and job aids.
We'll demo examples teaching observation and project management skills, and
then work in small groups to create new applications.
You will get...
- Learn to make pop-ups, origami, flexagons,
and other interesting paper objects.
- Explore ways to use these objects as part of
games or job aids.
Format
- 90 minutes.
- 30% learning to make various objects, 50%
applying them to learning situations, and 20% sharing what we've done.
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Audience
Designers, trainers, and those with an artistic interest in paper.
Offerings
Offered at NASAGA '03 ("North American Simulation And Games
Association"), October, 2003. See
www.nasaga.org.
Facilitators
William Wake (William.Wake@acm.org,
www.xp123.com) is a software coach, the
author of Extreme Programming Explored, and the inventor of the
Test-First Stoplight and the Programmer’s Cube. Bill has a deep interest in
objects that seem impossible.
Also of Interest
Consulting services |