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Best Fit!
By Steven J. Metsker and William C. Wake (William.Wake@acm.org).
Inspired by the commercial game Apples
to Apples(tm).
This framegame provides a way to practice classification.
Before-Class Setup
- Pick a topic area
(e.g., historical figures in computer science)
- Choose five adjectives
that could apply to those figures (e.g., "influential," "under-appreciated,"
"confusing," "innovative," and "ahead of their time")
- For each player, have
four white and one red file card.
In-Class Setup
- Break into groups of
5.
- Give each group 20
white file cards and 5 red file cards.
- Have each group
legibly print the names of 20 examples of the topic area, one on each white
card (e.g., "Knuth," "von Neumann," "Hopper," etc.). The players can come up
with them in parallel; it won't hurt if there are a couple duplicates.
- Each group shuffles
the cards face-down, and deals four cards per player.
- Put up the list of
adjectives. Have the team write one on each red card, then shuffle the red
deck face-down.
Play
- In each round, one
player will be the judge, the others will play. The judge role shifts one to
the left after each round. This way, everybody gets a chance to be judge once.
- The judge flips over a
red card and reads it. The players (but not the judge) each look in their hand
for the card that best exemplifies that adjective, and puts that card out onto
the table.
- The last player's card
does not count. (So if there are 5 people in the group, there will three cards
played.)
Betty, Charlie, Deena, and Abe play a card in that order. Abe's card doesn't
count. Edgar is the judge, so he didn't play a card.
- The judge decides
which of the played cards is the best example, and awards the red card to the
player who played it. (It stays on the table in front of them.) Players can
argue their case to the judge, but the judge has the decision.
The adjective was "influential"; and Knuth, Turing, Gates, and Engelbart are
played. The judge thinks it's a close call between Turing and Engelbart, but
decides that the player who played Turing gets the red card.
- Each player takes
their white card back into their hand, the judge role moves one to the left,
and the next round begins.
- Play until all five
red cards have been played. The winner is the one who has the most red cards.
Variations
- You could write the
adjective cards in advance.
- You could let the
players write out the adjectives before they write the noun cards.
- You could drop the
"last card played can't win" rule. (It makes the game more competitive, but it
also keeps it from stalling while someone takes a long time to decide.)
- You could let anybody
pick up a white card after a round (rather than giving it back to the person
to whom it was dealt originally).
- You could build up a
larger deck and let people replenish their hand from it.
[ BEST FIT! Copyright 2004. William C.
Wake and Steven J. Metsker. Written October, 2004.]