Best Fit!
By Steven J. Metsker (Steve.Metsker@acm.org)
and William C. Wake (William.Wake@acm.org).
Inspired by the commercial game Apples to Apples™.
This framegame provides a way to practice classification.
Before-Class Setup
- Pick a
topic area (e.g., historical figures in computer science)
- Choose
five adjectives that could apply to those figures (e.g., “influential,”
“under-appreciated,” “confusing,” “innovative,” and “ahead of their time”)
- For
each player, have four white and one red file card.
In-Class Setup
- Break
into groups of 5.
- Give
each group 20 white file cards and 5 red file cards.
- Have
each group legibly print the names of 20 examples of the topic area, one
on each white card (e.g., “Knuth,” “von Neumann,” “Hopper,” etc.). The
players can come up with them in parallel; it won’t hurt if there are a
couple duplicates.
- Each
group shuffles the cards face-down, and deals four cards per player.
- Put up
the list of adjectives. Have the team write one on each red card, then
shuffle the red deck face-down.
Play
- In
each round, one player will be the judge, the others will play. The judge
role shifts one to the left after each round. This way, everybody gets a
chance to be judge once.
- The
judge flips over a red card and reads it. The players (but not the judge)
each look in their hand for the card that best exemplifies that adjective,
and puts that card out onto the table.
- The
last player’s card does not count. (So if there are 5 people in the group,
there will three cards played.)
Betty, Charlie, Deena, and Abe play a card in that order.
Abe’s card doesn’t count. Edgar is the judge, so he didn’t play a card.
- The
judge decides which of the played cards is the best example, and awards
the red card to the player who played it. (It stays on the table in front
of them.) Players can argue their case to the judge, but the judge has the
decision.
The adjective was “influential”; and Knuth, Turing, Gates,
and Engelbart are played. The judge thinks it’s a close call between Turing and
Engelbart, but decides that the player who played Turing gets the red card.
- Each
player takes their white card back into their hand, the judge role moves
one to the left, and the next round begins.
- Play
until all five red cards have been played. The winner is the one who has
the most red cards.
Variations
- You
could write the adjective cards in advance.
- You
could let the players write out the adjectives before they write the noun
cards.
- You
could drop the “last card played can’t win” rule. (It makes the game more
competitive, but it also keeps it from stalling while someone takes a long
time to decide.)
- You
could let anybody pick up a white card after a round (rather than giving
it back to the person to whom it was dealt originally).
- You could
build up a larger deck and let people replenish their hand from it.
[BEST FIT! Copyright
2004. William C. Wake and Steven J. Metsker. Written October, 2004.]